Flying
Keyword: Flying
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Sea Sprite
Flying, protection from red
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Abbey Gargoyles
Flying, protection from red
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Mesa Falcon
Flying
: Mesa Falcon gets +0/+1 until end of turn.
Fire Drake
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Wall of Swords
Defender (This creature can’t attack.)
Flying
Crimson Manticore
Flying
,
: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Seraph
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Sibilant Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Phantom Monster
Flying
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Killer Bees
Flying
: Killer Bees gets +1/+1 until end of turn.
Shivan Dragon
Flying
: This creature gets +1/+0 until end of turn.
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Birds of Paradise
Flying
: Add one mana of any color.
Phantasmal Forces
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Air Elemental
Flying
Zephyr Falcon
Flying, vigilance
Wind Spirit
Flying
Menace (This creature can’t be blocked except by two or more creatures.)