Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Keyword: Flying
Crimson Manticore
Flying
,
: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Mesa Falcon
Flying
: Mesa Falcon gets +0/+1 until end of turn.
Wind Spirit
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Zephyr Falcon
Flying, vigilance
Fire Drake
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Scryb Sprites
Flying
Bird Maiden
Flying
Seraph
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Shivan Dragon
Flying
: This creature gets +1/+0 until end of turn.
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Phantom Monster
Flying
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Zephyr Falcon
Flying, vigilance
Scryb Sprites
Flying
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Emberwilde Caliph
Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
Asmira, Holy Avenger
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Teferi’s Imp
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
Whenever Teferi’s Imp phases out, discard a card.
Whenever Teferi’s Imp phases in, draw a card.
Shauku, Endbringer
Flying
Shauku, Endbringer can’t attack if there’s another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
Tainted Specter
Flying
,
: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.