Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Keyword: Flying
Ascending Aven
Flying
Ascending Aven can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Gustcloak Skirmisher
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Visara the Dreadful
Flying
: Destroy target creature. It can’t be regenerated.
Aphetto Vulture
Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
Mistform Skyreaver
Flying
: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Fleeting Aven
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner’s hand.
Mistform Dreamer
Flying
: Mistform Dreamer becomes the creature type of your choice until end of turn.
Phantom Flock
Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Scalpelexis
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Suntail Hawk
Flying
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Fledgling Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “: Fledgling Dragon gets +1/+0 until end of turn.”
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Wormfang Manta
Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Commander Eesha
Flying, protection from creatures
Aven Fogbringer
Flying
When Aven Fogbringer enters, return target land to its owner’s hand.
Wonder
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Wormfang Drake
Flying
When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Battlewise Aven
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Silver Seraph
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Treacherous Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has “When Treacherous Vampire dies, you lose 6 life.”
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Tradewind Rider
Flying
, Tap two untapped creatures you control: Return target permanent to its owner’s hand.