Thoughtbound Primoc

Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.

Ascending Aven

Flying
Ascending Aven can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Gustcloak Skirmisher

Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Aphetto Vulture

Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

Mistform Skyreaver

Flying
: Mistform Skyreaver becomes the creature type of your choice until end of turn.

Fleeting Aven

Flying
Whenever a player cycles a card, return Fleeting Aven to its owner’s hand.

Mistform Dreamer

Flying
: Mistform Dreamer becomes the creature type of your choice until end of turn.

Phantom Flock

Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Scalpelexis

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

Glory

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

Fledgling Dragon

Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “: Fledgling Dragon gets +1/+0 until end of turn.”

Worldgorger Dragon

Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.

Wormfang Manta

Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Aven Fogbringer

Flying
When Aven Fogbringer enters, return target land to its owner’s hand.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Wormfang Drake

Flying
When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Battlewise Aven

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Silver Seraph

Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

Treacherous Vampire

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has “When Treacherous Vampire dies, you lose 6 life.”

Glory

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

Tradewind Rider

Flying
, Tap two untapped creatures you control: Return target permanent to its owner’s hand.