Jumbo Imp

Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

Humming-

Flying
Whenever you attack with two or more creatures,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Archon of Sun’s Grace

Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Shimmerwing Chimera

Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner’s hand.

Aphemia, the Cacophony

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Nightmare Shepherd

Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.

Dream Trawler

Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Thryx, the Sudden Storm

Flash
Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can’t be countered.

Scavenging Harpy

Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent’s graveyard.

Aphemia, the Cacophony

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Dream Trawler

Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Sunmane Pegasus

Flying
: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Sphinx Mindbreaker

Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

Mindwrack Harpy

Flying
At the beginning of combat on your turn, each player mills three cards.

Thryx, the Sudden Storm

Flash
Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can’t be countered.

Demon of Loathing

Flying, trample
Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

Nightmare Shepherd

Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.

Archon of Falling Stars

Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

Thryx, the Sudden Storm

Flash
Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can’t be countered.

Mischievous Chimera

Flying
Whenever you cast your first spell during each opponent’s turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

Archon of Sun’s Grace

Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Phoenix of Ash

Flying, haste
: Phoenix of Ash gets +2/+0 until end of turn.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.