Chimney Imp

Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

Reiver Demon

Flying
When Reiver Demon enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.

Clockwork Condor

Flying
Clockwork Condor enters with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Platinum Angel

Flying
You can’t lose the game and your opponents can’t win the game.

Neurok Familiar

Flying
When Neurok Familiar enters, reveal the top card of your library. If it’s an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Clockwork Dragon

Flying
Clockwork Dragon enters with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.

Nim Shrieker

Flying
Nim Shrieker gets +1/+0 for each artifact you control.

Slith Ascendant

Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Wizard Replica

Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays .

Rust Elemental

Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can’t, tap Rust Elemental and you lose 4 life.

Broodstar

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Broodstar’s power and toughness are each equal to the number of artifacts you control.

Sage Owl

Flying
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.

Bog Imp

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Thieving Magpie

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.

Shivan Dragon

Flying
: This creature gets +1/+0 until end of turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Two-Headed Dragon

Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.

Wall of Air

Defender, flying (This creature can’t attack, and it can block creatures with flying.)

Storm Crow

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Avatar of Hope

If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.

Blinding Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.