Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Keyword: Flying
Visara the Dreadful
Flying
: Destroy target creature. It can’t be regenerated.
Sage Aven
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Sage Aven enters, look at the top four cards of your library, then put them back in any order.
Aven Fateshaper
Flying
When Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
Glarecaster
Flying
: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
Rorix Bladewing
Flying, haste
Fleeting Aven
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner’s hand.
Treacherous Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has “When Treacherous Vampire dies, you lose 6 life.”
Aven Fogbringer
Flying
When Aven Fogbringer enters, return target land to its owner’s hand.
Commander Eesha
Flying, protection from creatures
Silver Seraph
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Scalpelexis
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Wormfang Drake
Flying
When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Phantom Flock
Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Suntail Hawk
Flying
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Fledgling Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “: Fledgling Dragon gets +1/+0 until end of turn.”
Battlewise Aven
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Wonder
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Wormfang Manta
Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Tradewind Rider
Flying
, Tap two untapped creatures you control: Return target permanent to its owner’s hand.
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.