Gustcloak Skirmisher

Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Sage Aven

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Sage Aven enters, look at the top four cards of your library, then put them back in any order.

Aven Fateshaper

Flying
When Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.

Glarecaster

Flying
: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.

Fleeting Aven

Flying
Whenever a player cycles a card, return Fleeting Aven to its owner’s hand.

Treacherous Vampire

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has “When Treacherous Vampire dies, you lose 6 life.”

Aven Fogbringer

Flying
When Aven Fogbringer enters, return target land to its owner’s hand.

Silver Seraph

Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

Scalpelexis

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

Worldgorger Dragon

Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.

Wormfang Drake

Flying
When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Phantom Flock

Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Glory

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

Fledgling Dragon

Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “: Fledgling Dragon gets +1/+0 until end of turn.”

Battlewise Aven

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Wormfang Manta

Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Glory

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

Tradewind Rider

Flying
, Tap two untapped creatures you control: Return target permanent to its owner’s hand.

Abyssal Specter

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.