Flying (This creature can’t be blocked except by creatures with flying or reach.)
Keyword: Flying
Ivory Gargoyle
Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner’s control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.
Aesthir Glider
Flying
Aesthir Glider can’t block.
Aesthir Glider
Flying
Aesthir Glider can’t block.
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
Rogue Skycaptain
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don’t, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Swamp Mosquito
Flying
Whenever Swamp Mosquito attacks and isn’t blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Carrier Pigeons
Flying
When Carrier Pigeons enters, draw a card at the beginning of the next turn’s upkeep.
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
Phantasmal Sphere
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
Willow Faerie
Flying
Mesa Falcon
Flying
: Mesa Falcon gets +0/+1 until end of turn.
Giant Albatross
Flying
When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can’t be regenerated.
Sengir Bats
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
Giant Albatross
Flying
When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can’t be regenerated.
Baron Sengir
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
Abbey Gargoyles
Flying, protection from red
Mesa Falcon
Flying
: Mesa Falcon gets +0/+1 until end of turn.
Willow Faerie
Flying
Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Roterothopter
Flying
: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
Sea Sprite
Flying, protection from red
Sengir Bats
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.