Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Keyword: Flying
Shimmerwing Chimera
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner’s hand.
Aphemia, the Cacophony
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Nightmare Shepherd
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.
Dream Trawler
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Thryx, the Sudden Storm
Flash
Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can’t be countered.
Scavenging Harpy
Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent’s graveyard.
Aphemia, the Cacophony
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Thaumaturge’s Familiar
Flying
When Thaumaturge’s Familiar enters the battlefield, scry 1.
Dream Trawler
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
Sunmane Pegasus
Flying
: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Sphinx Mindbreaker
Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.
Witness of Tomorrows
Flying
: Scry 1.
Mindwrack Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
Thryx, the Sudden Storm
Flash
Flying
Spells you cast with converted mana cost 5 or greater cost less to cast and can’t be countered.
Demon of Loathing
Flying, trample
Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
Nightmare Shepherd
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.
Archon of Falling Stars
Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Vendilion Clique
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Glen Elendra Archmage
Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Mistbind Clique
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Spellstutter Sprite
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Ornithopter
Flying