Sea Drake

Flying
When Sea Drake enters, return two target lands you control to their owner’s hand.

Mirozel

Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner’s hand.

Welkin Hawk

Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

Wayward Soul

Flying
: Put Wayward Soul on top of its owner’s library.

Entropic Specter

Flying
As Entropic Specter enters, choose an opponent.
Entropic Specter’s power and toughness are each equal to the number of cards in the chosen player’s hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.

Thopter Squadron

Flying
Thopter Squadron enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

Exalted Dragon

Flying
Exalted Dragon can’t attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

Ephemeron

Flying
Discard a card: Return Ephemeron to its owner’s hand.

Baron Sengir

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

Sibilant Spirit

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

Shivan Dragon

Flying
: This creature gets +1/+0 until end of turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Prismatic Dragon

Flying
During your upkeep, Prismatic Dragon becomes a random color permanently.
: Prismatic Dragon becomes a random color permanently.

Kjeldoran Skycaptain

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Mesa Falcon

Flying
: Mesa Falcon gets +0/+1 until end of turn.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Wind Spirit

Flying
Menace (This creature can’t be blocked except by two or more creatures.)