Flying, vigilance
Keyword: Flying
Sea Drake
Flying
When Sea Drake enters, return two target lands you control to their owner’s hand.
Mirozel
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner’s hand.
Welkin Hawk
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Wayward Soul
Flying
: Put Wayward Soul on top of its owner’s library.
Entropic Specter
Flying
As Entropic Specter enters, choose an opponent.
Entropic Specter’s power and toughness are each equal to the number of cards in the chosen player’s hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
Sabertooth Wyvern
Flying, first strike
Thopter Squadron
Flying
Thopter Squadron enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
Exalted Dragon
Flying
Exalted Dragon can’t attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Ephemeron
Flying
Discard a card: Return Ephemeron to its owner’s hand.
Baron Sengir
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
Sibilant Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Shivan Dragon
Flying
: This creature gets +1/+0 until end of turn.
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Prismatic Dragon
Flying
During your upkeep, Prismatic Dragon becomes a random color permanently.
: Prismatic Dragon becomes a random color permanently.
Faerie Dragon
Flying
: Play a random effect.
Kjeldoran Skycaptain
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Azure Drake
Flying
Mesa Falcon
Flying
: Mesa Falcon gets +0/+1 until end of turn.
Phantom Monster
Flying
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Wind Spirit
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Bird Maiden
Flying