Tetravus

Flying
Tetravus enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and “This creature can’t be enchanted.”
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

Crimson Manticore

Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Fire Drake

Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

Bog Imp

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Nalathni Dragon

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Arcades Sabboth

Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .
Each untapped creature you control gets +0/+2 as long as it’s not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.

Palladia-Mors

Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay .

Crimson Manticore

Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Pixie Queen

Flying
, : Target creature gains flying until end of turn.

Chromium

Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .

Osai Vultures

Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Firestorm Phoenix

Flying
If Firestorm Phoenix would die, return it to its owner’s hand instead. Until that player’s next turn, that player plays with that card revealed in their hand and can’t play it.

Vaevictis Asmadi

Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay .
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.

Nicol Bolas

Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.