Priority Avenger

Flying
Players can’t cast instant spells unless a spell or ability is on the stack.

Artificer’s Assistant

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Windgrace Acolyte

Flying
When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

Wee Dragonauts

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Murder of Crows

Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

Maelstrom Archangel

Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Dominus of Fealty

Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Will-o’-the-Wisp

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Bartizan Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Dragonlord Ojutai

Flying
Dragonlord Ojutai has hexproof as long as it’s untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Eddytrail Hawk

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

Welkin Tern

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

Snapping Drake

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Innocuous Insect

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Flash
Flying
When you cast this spell, draw a card.

Riftwing Cloudskate

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner’s hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Balustrade Spy

Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Expedition Raptor

Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Witty Demon

Flying
When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.

Xyru Specter

Flying
Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.