Flying
: Thornwind Faeries deals 1 damage to any target.
Keyword: Flying
Silent Observer
Flying
Knight of Cliffhaven
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Augury Owl
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Thunder Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
Furnace Whelp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.
Priority Avenger
Flying
Players can’t cast instant spells unless a spell or ability is on the stack.
Aven Sentry
Flying
Artificer’s Assistant
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Brimstone Dragon
Flying, haste
Murder of Crows
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Maelstrom Archangel
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Dominus of Fealty
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Will-o’-the-Wisp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Windgrace Acolyte
Flying
When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Dragonlord Ojutai
Flying
Dragonlord Ojutai has hexproof as long as it’s untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Eddytrail Hawk
Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
Welkin Tern
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
Snapping Drake
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Exultant Skymarcher
Flying
Innocuous Insect
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Flash
Flying
When you cast this spell, draw a card.
Bartizan Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Wild Griffin
Flying