Flying
: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
Keyword: Flying
Jeweled Spirit
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
Avatar of Hope
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
Troublesome Spirit
Flying
At the beginning of your end step, tap all lands you control.
Spiketail Hatchling
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Copper-Leaf Angel
Flying
, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Diving Griffin
Flying, vigilance
Avatar of Fury
If an opponent controls seven or more lands, this spell costs less to cast.
Flying
: Avatar of Fury gets +1/+0 until end of turn.
Windscouter
Flying
When Windscouter attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)
Bog Glider
Flying
, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Stormwatch Eagle
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner’s hand.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Avatar of Hope
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
Voice of Truth
Flying, protection from white
Battlefield Percher
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Blinding Angel
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Belbe’s Percher
Flying
Belbe’s Percher can block only creatures with flying.
Defiant Falcon
Flying
,
: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Stronghold Zeppelin
Flying
Stronghold Zeppelin can block only creatures with flying.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Cloudskate
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
Wandering Eye
Flying
Players play with their hands revealed.
Archangel
Flying, vigilance
Silver Drake
Flying
When Silver Drake enters, return a white or blue creature you control to its owner’s hand.