Flying
When Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
Keyword: Flying
Silent Specter
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Battlewise Aven
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Fledgling Dragon
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has “: Fledgling Dragon gets +1/+0 until end of turn.”
Treacherous Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has “When Treacherous Vampire dies, you lose 6 life.”
Suntail Hawk
Flying
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Wonder
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Wormfang Manta
Flying
When Wormfang Manta enters, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Commander Eesha
Flying, protection from creatures
Phantom Flock
Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Silver Seraph
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Aven Fogbringer
Flying
When Aven Fogbringer enters, return target land to its owner’s hand.
Wormfang Drake
Flying
When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Scalpelexis
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Glory
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Tradewind Rider
Flying
, Tap two untapped creatures you control: Return target permanent to its owner’s hand.
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Stalking Bloodsucker
Flying
, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
Cursed Monstrosity
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
Repentant Vampire
Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has “: Destroy target black creature.”
Aven Fisher
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
Lieutenant Kirtar
Flying
, Sacrifice Lieutenant Kirtar: Exile target attacking creature.