Flying
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
Keyword: Flying
Wall of Air
Defender, flying (This creature can’t attack, and it can block creatures with flying.)
Razorfoot Griffin
Flying (This creature can’t be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Sunweb
Defender (This creature can’t attack.)
Flying
Sunweb can’t block creatures with power 2 or less.
Wind Drake
Flying
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Serra Angel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Spiketail Hatchling
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Thieving Magpie
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Fleeting Image
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner’s hand.
Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vampiric Spirit
Flying
When Vampiric Spirit enters, you lose 4 life.
Aven Flock
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Angel of Mercy
Flying
When Angel of Mercy enters, you gain 3 life.
Avatar of Hope
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vampiric Spirit
Flying
When Vampiric Spirit enters, you lose 4 life.
Air Elemental
Flying
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Soul Collector
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Kilnmouth Dragon
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
Celestial Gatekeeper
Flying
When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.