Swarm of Locus

Flying
Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Angel of the Dire Hour

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Thieving Magpie

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.

Dragon Whelp

Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Sparktongue Dragon

Flying
When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target.

Gustcloak Skirmisher

Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Somber Hoverguard

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Jace’s Phantasm

Flying
Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Sanctum Gargoyle

Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

Raff Capashen, Ship’s Mage

Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Djinn of Wishes

Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don’t, exile it.

Angel of Renewal

Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

Stormchaser Chimera

Flying
: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card’s converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Serra Disciple

Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Vampire Envoy

Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.

Spire Monitor

Flash (You may cast this spell any time you could cast an instant.)
Flying

Guard Gomazoa

Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.

Serendib Efreet

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Messenger Jays

Flying
Council’s dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

Knollspine Dragon

Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.