Flying, first strike, lifelink
Crew 3
Cycling (
, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
Keyword: Flying
Glitch Ghost Surveyor
Flying
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — , Exile this card from your graveyard: Draw a card.
Valor’s Flagship
Flying, first strike, lifelink
Crew 3
Cycling (
, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
The Speed Demon
Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Territorial Aetherkite
Flying, haste
When this creature enters, you get (two energy counters). Then you may pay one or more
. When you do, this creature deals that much damage to each other creature.
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Vanguard Seraph
Flying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Savage Ventmaw
Flying
Whenever this creature attacks, add . Until end of turn, you don’t lose this mana as steps and phases end.
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Crow of Dark Tidings
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Tempest Djinn
Flying
This creature gets +1/+0 for each basic Island you control.
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enigma Drake
Flying
Enigma Drake’s power is equal to the number of instant and sorcery cards in your graveyard.
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.