If an opponent has no cards in hand, this spell costs less to cast.
Flying
Keyword: Flying
Windscouter
Flying
When Windscouter attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)
Spiketail Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
Copper-Leaf Angel
Flying
, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Ribbon Snake
Flying
: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
Avatar of Fury
If an opponent controls seven or more lands, this spell costs less to cast.
Flying
: Avatar of Fury gets +1/+0 until end of turn.
Avatar of Hope
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
Stormwatch Eagle
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner’s hand.
Jeweled Spirit
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
Pit Raptor
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
Troublesome Spirit
Flying
At the beginning of your end step, tap all lands you control.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Avatar of Hope
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
Moon Sprite
Flying
Royal Falcon
Flying
Wild Griffin
Flying
Sea Eagle
Flying
Voice of Truth
Flying, protection from white
Stronghold Zeppelin
Flying
Stronghold Zeppelin can block only creatures with flying.
Cloudskate
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
Defiant Falcon
Flying
,
: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Blinding Angel
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Battlefield Percher
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.