Flying
Players play with their hands revealed.
Keyword: Flying
Ascendant Evincar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Battlefield Percher
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Archangel
Flying, vigilance
Silver Drake
Flying
When Silver Drake enters, return a white or blue creature you control to its owner’s hand.
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Azure Drake
Flying
Armored Pegasus
Flying
Wind Drake
Flying
Scryb Sprites
Flying
Crazed Skirge
Flying, haste
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Air Elemental
Flying
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Aerial Caravan
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Charmed Griffin
Flying
When Charmed Griffin enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Caustic Wasps
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Nightwind Glider
Flying, protection from black
Kyren Glider
Flying
Kyren Glider can’t block.
Rappelling Scouts
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
Battle Squadron
Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.
Venomous Dragonfly
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Flailing Manticore
Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Robber Fly
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.