Flying, haste
Keyword: Flying
Emberwilde Djinn
Flying
At the beginning of each player’s upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.
Tainted Specter
Flying
,
: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
Vaporous Djinn
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)
Nalathni Dragon
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
Serra Angel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Scryb Sprites
Flying
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Bog Imp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Zephyr Falcon
Flying, vigilance
Swamp Mosquito
Flying
Whenever Swamp Mosquito attacks and isn’t blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
Carrier Pigeons
Flying
When Carrier Pigeons enters, draw a card at the beginning of the next turn’s upkeep.
Rogue Skycaptain
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don’t, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Phantasmal Sphere
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
Aesthir Glider
Flying
Aesthir Glider can’t block.
Wild Aesthir
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
Aesthir Glider
Flying
Aesthir Glider can’t block.
Ivory Gargoyle
Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner’s control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Carrier Pigeons
Flying
When Carrier Pigeons enters, draw a card at the beginning of the next turn’s upkeep.
Storm Crow
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Swamp Mosquito
Flying
Whenever Swamp Mosquito attacks and isn’t blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)