Embodiment of Agonies

Flying, deathtouch
Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)

Chandra’s Spitfire

Flying
Whenever an opponent is dealt noncombat damage, Chandra’s Spitfire gets +3/+0 until end of turn.

Cavalier of Gales

Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner’s library, then scry 2.

Hanged Executioner

Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.

Griffin Protector

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Goldmane Griffin

Flying, vigilance
When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Trusted Pegasus

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.

Cavalier of Gales

Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner’s library, then scry 2.

Celestial Messenger

Flash (You may cast this card any time you could cast an instant.)
Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

Savage Gorger

Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

Skyknight Vanguard

Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.

Sephara, Sky’s Blade

You may pay and tap four untapped creatures you control with flying rather than pay this spell’s mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say “destroy” don’t destroy them.)

Anvilwrought Raptor

Flying
First strike (This creature deals combat damage before creatures without first strike.)

Kykar, Wind’s Fury

Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add .

Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.

Vilis, Broker of Blood

Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Gorging Vulture

Flying
When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.

Yanling’s Harbinger

Flying
When Yanling’s Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Dungeon Geists

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.

Loyal Pegasus

Flying
Loyal Pegasus can’t attack or block alone.

Cerulean Drake

Flying
Protection from red (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

Dungeon Geists

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.

Kaalia, Zenith Seeker

Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.