Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner’s hand at the beginning of the next end step.
Keyword: Flying
Lightning Stormkin
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Embodiment of Agonies
Flying, deathtouch
Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
Concordia Pegasus
Flying
Embodiment of Agonies
Flying, deathtouch
Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Dragon Mage
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
Atemsis, All-Seeing
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.
Angelic Guardian
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
Hanged Executioner
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.
Hanged Executioner
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.
Volcanic Dragon
Flying, haste
Rapacious Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Atemsis, All-Seeing
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.
Griffin Sentinel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Riddlemaster Sphinx
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner’s hand.
Serra’s Guardian
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn’t cause this creature to tap.)
Other creatures you control have vigilance.
Herald of the Sun
Flying
: Put a +1/+1 counter on another target creature with flying.
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Dungeon Geists
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.
Embodiment of Agonies
Flying, deathtouch
Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.)
Chandra’s Spitfire
Flying
Whenever an opponent is dealt noncombat damage, Chandra’s Spitfire gets +3/+0 until end of turn.
Metropolis Sprite
Flying
: Metropolis Sprite gets +1/-1 until end of turn.