Skyknight Vanguard

Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.

Sephara, Sky’s Blade

You may pay and tap four untapped creatures you control with flying rather than pay this spell’s mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say “destroy” don’t destroy them.)

Griffin Protector

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Anvilwrought Raptor

Flying
First strike (This creature deals combat damage before creatures without first strike.)

Kykar, Wind’s Fury

Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add .

Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.

Vilis, Broker of Blood

Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Gorging Vulture

Flying
When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card put into your graveyard this way.

Yanling’s Harbinger

Flying
When Yanling’s Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Dungeon Geists

Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.

Loyal Pegasus

Flying
Loyal Pegasus can’t attack or block alone.

Cerulean Drake

Flying
Protection from red (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

Ore-Scale Guardian

This spell costs less to cast for each land card in your graveyard.
Flying, haste

Silumgar Scavenger

Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

Ice-Fang Coatl

Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

Wall of One Thousand Cuts

Defender, flying
: Wall of One Thousand Cuts can attack this turn as though it didn’t have defender.

Thundering Djinn

Flying
Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you’ve drawn this turn.

Oneirophage

Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.

Windcaller Aven

Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.

Vesperlark

Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Kess, Dissident Mage

Flying
During each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.

Faerie Seer

Flying
When Faerie Seer enters the battlefield, scry 2.

Headless Specter

Flying
Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.