Flying
During each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Keyword: Flying
Faerie Seer
Flying
When Faerie Seer enters the battlefield, scry 2.
Headless Specter
Flying
Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Eyekite
Flying
Eyekite gets +2/+0 as long as you’ve drawn two or more cards this turn.
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.
God-Eternal Kefnet
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.
Niv-Mizzet Reborn
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that’s exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Roalesk, Apex Hybrid
Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Sky Theater Strix
Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Shriekdiver
Flying
: Shriekdiver gains haste until end of turn.
Thunder Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
Rescuer Sphinx
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner’s hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Niv-Mizzet Reborn
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that’s exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sunblade Angel
Flying, first strike, vigilance, lifelink
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Guildpact Informant
Flying
Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Grateful Apparition
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Elite Guardmage
Flying
When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Tomik, Distinguished Advokist
Flying
Lands on the battlefield and land cards in graveyards can’t be the targets of spells or abilities your opponents control.
Your opponents can’t play land cards from graveyards.
Saheeli’s Silverwing
Flying
When Saheeli’s Silverwing enters the battlefield, look at the top card of target opponent’s library.