Flying
Keyword: Flying
War Screecher
Flying
, : Other creatures you control get +1/+1 until end of turn.
Trusted Pegasus
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
Aven Eternal
Flying
When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Merfolk Skydiver
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sky Theater Strix
Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Shriekdiver
Flying
: Shriekdiver gains haste until end of turn.
Isperia, Supreme Judge
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Deathpact Angel
Flying
When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has “, , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield.”
Windreaver
Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver’s power and toughness until end of turn.
: Return Windreaver to its owner’s hand.
Lyev Skyknight
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
Rakdos, Lord of Riots
You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Belfry Spirit
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Hover Barrier
Defender, flying
Skarrgan Firebird
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
Skymark Roc
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.
Trygon Predator
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Skeletal Vampire
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Angel of Despair
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Birds of Paradise
Flying
: Add one mana of any color.
Keening Banshee
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Rakdos the Defiler
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
Avatar of Discord
( can be paid with either or .)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Sky Hussar
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
Archon of the Triumvirate
Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)