You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Keyword: Flying
Spirit of the Spires
Flying
Other creatures you control with flying get +0/+1.
Seraph of the Scales
Flying
: Seraph of the Scales gains vigilance until end of turn.
: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Seraph of the Scales
Flying
: Seraph of the Scales gains vigilance until end of turn.
: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Senate Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
The Haunt of Hightower
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Concordia Pegasus
Flying
Archway Angel
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Sphinx of New Prahv
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost more to cast.
Grasping Thrull
Flying
When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
Angel of Grace
Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.
Reveillark
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Iridescent Drake
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
Wall of Reverence
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Crow of Dark Tidings
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Angel of Despair
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Plumeveil
Flash
Defender, flying
Emrakul, the Aeons Torn
This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Emrakul, the Aeons Torn
This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Skywing Aven
Flying
Discard a card: Return Skywing Aven to its owner’s hand.
Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)