Skywing Aven

Flying
Discard a card: Return Skywing Aven to its owner’s hand.

Mahamoti Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Sublime Archangel

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Wingsteed Rider

Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Sigarda, Host of Herons

Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.

Emancipation Angel

Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner’s hand.

Stitched Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying

Militant Angel

Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.

Heavenly Blademaster

Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

Sower of Discord

Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

Fire-Omen Crane

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.

Emissary of Grudges

Flying, haste
As Emissary of Grudges enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it’s controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.

Loyal Drake

Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

Yennett, Cryptic Sovereign

Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don’t cast it, draw a card.

Welkin Tern

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

Ancestor Dragon

Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

Heavenly Qilin

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.

Bloodtracker

Flying
, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

Stormcloud Spirit

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Immortal Phoenix

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner’s hand.

Boreas Charger

Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Inspired Sphinx

Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.

Nesting Dragon

Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and “When this creature dies, create a 2/2 red Dragon creature token with flying and ‘: This creature gets +1/+0 until end of turn.'”