Flying
Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs.
Keyword: Flying
Angelic Guardian
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
Immortal Phoenix
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner’s hand.
Pilgrim’s Eye
Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Zahid, Djinn of the Lamp
You may pay and tap an untapped artifact you control rather than pay this spell’s mana cost.
Flying
Air Elemental
Flying
Soulblade Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Serra Angel
Flying, vigilance
Advanced Stitchwing
Flying
, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
Aerial Responder
Flying, vigilance, lifelink
Subjugator Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Militant Angel
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Inspired Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
Snare Thopter
Flying, haste
Mirko Vosk, Mind Drinker
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Stinkweed Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Nightveil Specter
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter.
Hypersonic Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Firemane Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
Szadek, Lord of Secrets
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Firemane Avenger
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
Razia, Boros Archangel
Flying, vigilance, haste
: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Moroii
Flying
At the beginning of your upkeep, you lose 1 life.