Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Keyword: Flying
Nightveil Predator
Flying, deathtouch
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Thief of Sanity
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player’s library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Narcomoeba
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Aurelia, Exemplar of Justice
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.
Dimir Spybug
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Thief of Sanity
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player’s library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Hellkite Whelp
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
Bartizan Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Pilfering Imp
Flying
, , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Citywatch Sphinx
Flying
When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Skyknight Legionnaire
Flying, haste
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Light of the Legion
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Dream Eater
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner’s hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Kraul Swarm
Flying
, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
Flight of Equenauts
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Flying
Gatekeeper Gargoyle
Flying
Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
Niv-Mizzet, Parun
This spell can’t be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Nightveil Sprite
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Parhelion Patrol
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Thief of Sanity
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player’s library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.