Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Nimbus Champion

Flying
Whenever Nimbus Champion attacks, you may return target creature to its owner’s hand if that creature’s power is less than or equal to the number of Warriors your team controls.

Steppe Glider

Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Herald of the Host

Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Triskelavus

Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has “Sacrifice this creature: This creature deals 1 damage to any target.”

Steel Hellkite

Flying
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Thrummingbird

Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Dawnbreak Reclaimer

Flying
At the beginning of your end step, choose a creature card in an opponent’s graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners’ control.

Extractor Demon

Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Warmonger Hellkite

Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.

Vulturous Zombie

Flying
Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Gisela, Blade of Goldnight

Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Reveillark

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Butcher of Malakir

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Enduring Scalelord

Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Lava-Field Overlord

Assist (Another player can pay up to of this spell’s cost.)
Flying
When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.

Urborg Drake

Flying
Urborg Drake attacks each combat if able.

Loyal Pegasus

Flying
Loyal Pegasus can’t attack or block alone.

Soaring Show-Off

Flying
When Soaring Show-Off enters the battlefield, each player draws a card.

Victory’s Herald

Flying
Whenever Victory’s Herald attacks, attacking creatures gain flying and lifelink until end of turn.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Regna, the Redeemer

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.