Brago, King Eternal

Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.

Storm Crow

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Sower of Temptation

Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

Sengir, the Dark Baron

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player’s life total as the turn began.
Partner (You can have two commanders if both have partner.)

Bladegriff Prototype

Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player’s choice that one of your opponents controls.

Nymris, Oona’s Trickster

Flash
Flying
Whenever you cast your first spell during each opponent’s turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Malcolm, Keen-Eyed Navigator

Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Partner (You can have two commanders if both have partner.)

Malcolm, Keen-Eyed Navigator

Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Partner (You can have two commanders if both have partner.)

Eligeth, Crossroads Augur

Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)

Sphinx of the Second Sun

Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Kitesail Skirmisher

Flying
Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Hellkite Courser

Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Blim, Comedic Genius

Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don’t own.

Sengir, the Dark Baron

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player’s life total as the turn began.
Partner (You can have two commanders if both have partner.)

Angel of the Dawn

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Liesa, Shroud of Dusk

Rather than pay for each previous time you’ve cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.

Armored Skyhunter

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Ramos, Dragon Engine

Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell’s colors.
Remove five +1/+1 counters from Ramos: Add . Activate this ability only once each turn.

Prossh, Skyraider of Kher

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

Simic Sky Swallower

Flying, trample
Shroud (This creature can’t be the target of spells or abilities.)

Tiana, Ship’s Caretaker

Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner’s hand at the beginning of the next end step.

Horizon Scholar

Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Sphinx of the Second Sun

Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)