Flying
When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Keyword: Flying
Adeliz, the Cinder Wind
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Warcry Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
Verix Bladewing
Kicker (You may pay an additional as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Adeliz, the Cinder Wind
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Darigaaz Reincarnated
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
Serra Disciple
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Jodah, Archmage Eternal
Flying
You may pay rather than pay the mana cost for spells that you cast.
Serra Angel
Flying, vigilance
Academy Drake
Kicker (You may pay an additional as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Jhoira’s Familiar
Flying
Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
Darigaaz Reincarnated
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
Teshar, Ancestor’s Apostle
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tempest Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Teshar, Ancestor’s Apostle
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tiana, Ship’s Caretaker
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner’s hand at the beginning of the next end step.
Kazarov, Sengir Pureblood
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
: Kazarov deals 2 damage to target creature.
Zahid, Djinn of the Lamp
You may pay and tap an untapped artifact you control rather than pay this spell’s mana cost.
Flying
Tempest Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.