Demonlord Belzenlok

Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Verix Bladewing

Kicker (You may pay an additional as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

Raff Capashen, Ship’s Mage

Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Thopter Assembly

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner’s hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Faerie Mechanist

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Akroma, Angel of Fury

This spell can’t be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Niv-Mizzet, the Firemind

Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.

Will-o’-the-Wisp

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Regenerate Will-o’-the-Wisp. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Angelic Page

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

Squadron Hawk

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Shoreline Ranger

Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)

Griffin Protector

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Murder of Crows

Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

Cloudblazer

Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Vendilion Clique

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Prossh, Skyraider of Kher

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

Nicol Bolas

Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Gisela, Blade of Goldnight

Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”