Spire Winder

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city’s blessing.

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”

Azor, the Lawbringer

Flying
When Azor, the Lawbringer enters the battlefield, each opponent can’t cast instant or sorcery spells during that player’s next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

Azor, the Lawbringer

Flying
When Azor, the Lawbringer enters the battlefield, each opponent can’t cast instant or sorcery spells during that player’s next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

Resplendent Griffin

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city’s blessing, put a +1/+1 counter on it.

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”

Rekindling Phoenix

Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”

Sadistic Skymarcher

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay .
Flying, lifelink

Soul of the Rapids

Flying
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Siren Reaver

Raid — This spell costs less to cast if you attacked this turn.
Flying

Twilight Prophet

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s converted mana cost.

Warkite Marauder

Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Twilight Prophet

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city’s blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card’s converted mana cost.

Mausoleum Harpy

Flying
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city’s blessing, put a +1/+1 counter on Mausoleum Harpy.

Majestic Heliopterus

Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

Novellamental

Flying
Novellamental can block only creatures with flying.

Novellamental

Flying
Novellamental can block only creatures with flying.

Old-Fashioned Vampire

Flying
Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it’s dark outdoors.

Humming-

Flying
Whenever you attack with two or more creatures,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Cogmentor

Flying
: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)