Flying, vigilance
Keyword: Flying
Stalwart Aven
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)
Scourge of Valkas
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
: Scourge of Valkas gets +1/+0 until end of turn.
Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Fog Bank
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Ryusei, the Falling Star
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
Illusory Angel
Cast this spell only if you’ve cast another spell this turn.
Flying
Shriekgeist
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Kokusho, the Evening Star
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Firemane Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
Bladewing the Risen
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
: Dragon creatures get +1/+1 until end of turn.
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
Thundermaw Hellkite
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Sphinx of Uthuun
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Abyssal Persecutor
Flying, trample
You can’t win the game and your opponents can’t lose the game.
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Hypersonic Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Jace’s Phantasm
Flying
Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Sandstone Oracle
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Malfegor
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Riverwheel Aerialists
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Furnace Whelp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Balustrade Spy
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.