Flying, trample
You can’t win the game and your opponents can’t lose the game.
Keyword: Flying
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Sandstone Oracle
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Hypersonic Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Jace’s Phantasm
Flying
Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Malfegor
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Riverwheel Aerialists
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Furnace Whelp
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.
Merfolk Wayfinder
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Battle Squadron
Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.
Kinjalli’s Sunwing
Flying
Creatures your opponents control enter the battlefield tapped.
Kinjalli’s Sunwing
Flying
Creatures your opponents control enter the battlefield tapped.
Skymarch Bloodletter
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
Storm Fleet Aerialist
Flying
Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Siren Lookout
Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wind Strider
Flash
Flying
Sky Terror
Flying, menace
Dreamcaller Siren
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
Deathless Ancient
Flying
Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
Kitesail Freebooter
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
Shining Aerosaur
Flying
Duskborne Skymarcher
Flying
, : Target attacking Vampire gets +1/+1 until end of turn.
Kinjalli’s Sunwing
Flying
Creatures your opponents control enter the battlefield tapped.
Dreamcaller Siren
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.