Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)
Keyword: Flying
Rakdos, Lord of Riots
You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Brago, King Eternal
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.
Kangee, Sky Warden
Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Zara, Renegade Recruiter
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player’s hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner’s hand at the beginning of the next end step.
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Blim, Comedic Genius
Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don’t own.
Kitesail Skirmisher
Flying
Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Hellkite Courser
Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player’s life total as the turn began.
Partner (You can have two commanders if both have partner.)
Bladegriff Prototype
Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player’s choice that one of your opponents controls.
Nymris, Oona’s Trickster
Flash
Flying
Whenever you cast your first spell during each opponent’s turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Partner (You can have two commanders if both have partner.)
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Partner (You can have two commanders if both have partner.)
Eligeth, Crossroads Augur
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Sphinx of the Second Sun
Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Volcanic Dragon
Flying, haste
Liesa, Shroud of Dusk
Rather than pay for each previous time you’ve cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Blim, Comedic Genius
Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don’t own.
Sengir, the Dark Baron
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player’s life total as the turn began.
Partner (You can have two commanders if both have partner.)
Angel of the Dawn
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Prossh, Skyraider of Kher
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Simic Sky Swallower
Flying, trample
Shroud (This creature can’t be the target of spells or abilities.)
Armored Skyhunter
Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.