Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Keyword: Flying
Tariel, Reckoner of Souls
Flying, vigilance
: Choose a creature card at random from target opponent’s graveyard. Put that card onto the battlefield under your control.
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Oros, the Avenger
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.
Angelic Arbiter
Flying
Each opponent who cast a spell this turn can’t attack with creatures.
Each opponent who attacked with a creature this turn can’t cast spells.
Derevi, Empyrial Tactician
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Reiver Demon
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.
Mana-Charged Dragon
Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Kaalia of the Vast
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Shattered Angel
Flying
Whenever a land enters the battlefield under an opponent’s control, you may gain 3 life.
Serra Angel
Flying, vigilance
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Lightkeeper of Emeria
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Angel of Despair
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Vulturous Zombie
Flying
Whenever a card is put into an opponent’s graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Archangel of Strife
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Dragon Whelp
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Akroma, Angel of Fury
This spell can’t be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Aerie Mystics
Flying
: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)
Angel of Finality
Flying
When Angel of Finality enters the battlefield, exile all cards from target player’s graveyard.
Voice of All
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
Djinn of Infinite Deceits
Flying
: Exchange control of two target nonlegendary creatures. You can’t activate this ability during combat.
Winged Coatl
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Thief of Blood
Flying
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
Malfegor
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.