Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)
Keyword: Flying
Glorybringer
Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won’t untap during your next untap step.)
Glyph Keeper
Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
Kefnet the Mindful
Flying, indestructible
Kefnet the Mindful can’t attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner’s hand.
Air Elemental
Flying
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Shivan Dragon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Sphinx of Magosi
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Nightmare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.
Serra Angel
Flying, vigilance
Bloodhunter Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Victory’s Herald
Flying
Whenever Victory’s Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Spellheart Chimera
Flying, trample
Spellheart Chimera’s power is equal to the number of instant and sorcery cards in your graveyard.
The Unspeakable
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Zur the Enchanter
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Skyknight Legionnaire
Flying, haste
Talon Trooper
Flying
Mist Raven
Flying
When Mist Raven enters the battlefield, return target creature to its owner’s hand.
Desecration Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
Niv-Mizzet, Dracogenius
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
: Niv-Mizzet, Dracogenius deals 1 damage to any target.
Kor Skyfisher
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand.
Extractor Demon
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Wall of Denial
Defender, flying
Shroud (This creature can’t be the target of spells or abilities.)
Simic Sky Swallower
Flying, trample
Shroud (This creature can’t be the target of spells or abilities.)
Griselbrand
Flying, lifelink
Pay 7 life: Draw seven cards.