Aven Surveyor

Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner’s hand.

Radiant, Serra Archangel

Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)

Blim, Comedic Genius

Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don’t own.

Brago, King Eternal

Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.

Kangee, Sky Warden

Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

Zara, Renegade Recruiter

Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player’s hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner’s hand at the beginning of the next end step.

Esior, Wardwing Familiar

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)

Eligeth, Crossroads Augur

Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)

Sphinx of the Second Sun

Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Kitesail Skirmisher

Flying
Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Hellkite Courser

Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Sengir, the Dark Baron

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player’s life total as the turn began.
Partner (You can have two commanders if both have partner.)

Bladegriff Prototype

Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player’s choice that one of your opponents controls.

Nymris, Oona’s Trickster

Flash
Flying
Whenever you cast your first spell during each opponent’s turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Malcolm, Keen-Eyed Navigator

Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Partner (You can have two commanders if both have partner.)

Malcolm, Keen-Eyed Navigator

Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Partner (You can have two commanders if both have partner.)

Eligeth, Crossroads Augur

Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)

Liesa, Shroud of Dusk

Rather than pay for each previous time you’ve cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.

Blim, Comedic Genius

Flying
Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don’t own.

Sengir, the Dark Baron

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player’s life total as the turn began.
Partner (You can have two commanders if both have partner.)

Angel of the Dawn

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Angel of Invention

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

Night Market Aeronaut

Flying
Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.