Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Keyword: Flying
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Soulcatcher
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Squadron Hawk
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Xantid Swarm
Flying
Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.
Battle Squadron
Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Thunderclap Wyvern
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Welkin Guide
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Rorix Bladewing
Flying, haste
Wake of Vultures
Flying
, Sacrifice a creature: Regenerate Wake of Vultures.
Shoreline Ranger
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)
Mistral Charger
Flying
Visara the Dreadful
Flying
: Destroy target creature. It can’t be regenerated.
Trygon Predator
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Wonder
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Aven Riftwatcher
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Havoc Demon
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Brago, King Eternal
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.
Peregrine Drake
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
Phantom Monster
Flying
Nephalia Moondrakes
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
Mindwrack Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Angel of Deliverance
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.