Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Keyword: Flying
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Havoc Demon
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Peregrine Drake
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
Brago, King Eternal
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.
Phantom Monster
Flying
Skulking Ghost
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Pilgrim’s Eye
Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Serra Angel
Flying, vigilance
Sphinx of the Steel Wind
Flying, first strike, vigilance, lifelink, protection from red and from green
Jetting Glasskite
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Warden of Evos Isle
Flying
Creature spells with flying you cast cost less to cast.
Sprite Noble
Flying
Other creatures you control with flying get +0/+1.
: Other creatures you control with flying get +1/+0 until end of turn.
Serendib Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Soulcatcher
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Squadron Hawk
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Xantid Swarm
Flying
Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.
Wee Dragonauts
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Thunderclap Wyvern
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Battle Squadron
Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.
Sigarda, Heron’s Grace
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Drogskol Cavalry
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Olivia, Mobilized for War
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.