Wee Dragonauts

Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Baleful Strix

Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

Soulcatcher

Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

Squadron Hawk

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Xantid Swarm

Flying
Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.

Battle Squadron

Flying
Battle Squadron’s power and toughness are each equal to the number of creatures you control.

Worldgorger Dragon

Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.

Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.

Welkin Guide

Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Shoreline Ranger

Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)

Trygon Predator

Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Wonder

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Aven Riftwatcher

Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Karmic Guide

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Havoc Demon

Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.

Brago, King Eternal

Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner’s control.

Peregrine Drake

Flying
When Peregrine Drake enters the battlefield, untap up to five lands.

Nephalia Moondrakes

Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Mindwrack Demon

Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

Angel of Deliverance

Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.