Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Keyword: Flying
Howling Banshee
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Angel of Mercy
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Fledgling Mawcor
Flying
: Fledgling Mawcor deals 1 damage to any target.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Reiver Demon
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.
Skeletal Vampire
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Demon’s Jester
Flying
Hellbent — Demon’s Jester gets +2/+1 as long as you have no cards in hand.
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Reya Dawnbringer
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Twilight Shepherd
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Dusk Imp
Flying
Spire Golem
Affinity for Islands (This spell costs less to cast for each Island you control.)
Flying
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Serra Advocate
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
Keening Banshee
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Akroma, Angel of Wrath
Flying, first strike, vigilance, trample, haste, protection from black and from red
Air Elemental
Flying
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Sustainer of the Realm
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Cackling Imp
Flying
: Target player loses 1 life.
Angelic Protector
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Faerie Macabre
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Soot Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Mulldrifter
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)