Lord of the Pit

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.

Howling Banshee

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

Angelic Page

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

Angel of Mercy

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

Fledgling Mawcor

Flying
: Fledgling Mawcor deals 1 damage to any target.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Reiver Demon

Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.

Skeletal Vampire

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Demon’s Jester

Flying
Hellbent — Demon’s Jester gets +2/+1 as long as you have no cards in hand.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Reya Dawnbringer

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Spire Golem

Affinity for Islands (This spell costs less to cast for each Island you control.)
Flying

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Serra Advocate

Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.

Keening Banshee

Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

Abyssal Specter

Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

Angelic Protector

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Faerie Macabre

Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.

Soot Imp

Flying
Whenever a player casts a nonblack spell, that player loses 1 life.

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)