Angelic Protector

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Faerie Macabre

Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.

Soot Imp

Flying
Whenever a player casts a nonblack spell, that player loses 1 life.

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Furnace Whelp

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Furnace Whelp gets +1/+0 until end of turn.

Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Overseer of the Damned

Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Sphinx of Magosi

Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Angel of the Dire Hour

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Demon of Wailing Agonies

Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has “Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature.”

Tyrant’s Familiar

Flying, haste
Lieutenant — As long as you control your commander, Tyrant’s Familiar gets +2/+2 and has “Whenever Tyrant’s Familiar attacks, it deals 7 damage to target creature defending player controls.”

Bloodgift Demon

Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Junk Diver

Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Bogardan Hellkite

Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Reaper from the Abyss

Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Adarkar Valkyrie

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

Abyssal Persecutor

Flying, trample
You can’t win the game and your opponents can’t lose the game.

Warmonger Hellkite

Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.

Sphinx of Jwar Isle

Flying
Shroud (This creature can’t be the target of spells or abilities.)
You may look at the top card of your library any time.

Requiem Angel

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

Fog Bank

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.