Reiver Demon

Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can’t be regenerated.

Demon’s Jester

Flying
Hellbent — Demon’s Jester gets +2/+1 as long as you have no cards in hand.

Skeletal Vampire

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Reya Dawnbringer

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Hoverguard Sweepers

Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners’ hands.

Sunblast Angel

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Flickerwisp

Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Celestial Crusader

Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Flying
Other white creatures get +1/+1.

Sphinx of Uthuun

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Xathrid Demon

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Hoard-Smelter Dragon

Flying
: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact’s converted mana cost.

Drana, Kalastria Bloodchief

Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Steel Hellkite

Flying
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Pestilence Demon

Flying
: Pestilence Demon deals 1 damage to each creature and each player.

Angel of the Dire Hour

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Overseer of the Damned

Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Sphinx of Magosi

Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Demon of Wailing Agonies

Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has “Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature.”

Tyrant’s Familiar

Flying, haste
Lieutenant — As long as you control your commander, Tyrant’s Familiar gets +2/+2 and has “Whenever Tyrant’s Familiar attacks, it deals 7 damage to target creature defending player controls.”

Bloodgift Demon

Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.