Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Overseer of the Damned

Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Sphinx of Magosi

Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Angel of the Dire Hour

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Demon of Wailing Agonies

Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has “Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature.”

Tyrant’s Familiar

Flying, haste
Lieutenant — As long as you control your commander, Tyrant’s Familiar gets +2/+2 and has “Whenever Tyrant’s Familiar attacks, it deals 7 damage to target creature defending player controls.”

Bloodgift Demon

Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Bogardan Hellkite

Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Mulldrifter

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Junk Diver

Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Prognostic Sphinx

Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Glory

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.

Silent Specter

Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Plague Stinger

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Skittering Skirge

Flying
When you cast a creature spell, sacrifice Skittering Skirge.

Retaliator Griffin

Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

Vault Skirge

( can be paid with either or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Avatar of Hope

If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.

Two-Headed Dragon

Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.

Treva, the Renewer

Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.

Soul Collector

Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

Serendib Efreet

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.