Sphinx of Uthuun

Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Sunblast Angel

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

Xathrid Demon

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Hoard-Smelter Dragon

Flying
: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact’s converted mana cost.

Drana, Kalastria Bloodchief

Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Steel Hellkite

Flying
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Pestilence Demon

Flying
: Pestilence Demon deals 1 damage to each creature and each player.

Overseer of the Damned

Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Sphinx of Magosi

Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Angel of the Dire Hour

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Angelic Field Marshal

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Prognostic Sphinx

Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Reya Dawnbringer

Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Broodmate Dragon

Flying
When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Glory

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.

Silent Specter

Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Vault Skirge

( can be paid with either or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Plague Stinger

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Skittering Skirge

Flying
When you cast a creature spell, sacrifice Skittering Skirge.

Retaliator Griffin

Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

Avatar of Hope

If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.

Two-Headed Dragon

Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.

Treva, the Renewer

Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.

Shivan Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.