Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Keyword: Haste
Maze Rusher
Haste
Multicolored creatures you control have haste.
Exava, Rakdos Blood Witch
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Viashino Firstblade
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
Spike Jester
Haste
Vengevine
Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Hellrider
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it’s attacking.
Hellspark Elemental
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Mad Prophet
Haste
, Discard a card: Draw a card.
Legion Loyalist
Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can’t be blocked by creature tokens this turn.
Spark Trooper
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Molten Primordial
Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Skyknight Legionnaire
Flying, haste
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Strangleroot Geist
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Goblin Ringleader
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Skyknight Legionnaire
Flying, haste
Boggart Ram-Gang
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Goblin Guide
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand.
Lu Bu, Master-at-Arms
Haste; horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Karrthus, Tyrant of Jund
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Carnival Hellsteed
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Izzet Staticaster
Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
Carnival Hellsteed
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
Tenement Crasher
Haste