Carnival Hellsteed

First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Izzet Staticaster

Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

Carnival Hellsteed

First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Ash Zealot

First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Dreg Mangler

Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Hypersonic Dragon

Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

Dreg Mangler

Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

Reckless Brute

Haste (This creature can attack and as soon as it comes under your control.)
Reckless Brute attacks each combat if able.

Thundermaw Hellkite

Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Bloodbraid Elf

Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Fervent Cathar

Haste
When Fervent Cathar enters the battlefield, target creature can’t block this turn.

Zealous Conscripts

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Archwing Dragon

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner’s hand.

Craterhoof Behemoth

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Vulshok Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Anger

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Hellrider

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it’s attacking.

Markov Warlord

Haste
When Markov Warlord enters the battlefield, up to two target creatures can’t block this turn.

Erdwal Ripper

Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Chandra’s Phoenix

Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra’s Phoenix from your graveyard to your hand.

Strangleroot Geist

Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)