Samut, Voice of Dissent

Flash
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.

Crocodile of the Crossing

Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

Ahn-Crop Crasher

Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can’t block this turn. (An exerted creature won’t untap during your next untap step.)

Hazoret the Fervent

Indestructible, haste
Hazoret the Fervent can’t attack or block unless you have one or fewer cards in hand.
, Discard a card: Hazoret deals 2 damage to each opponent.

Earthshaker Khenra

Haste
When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra’s power can’t block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

Falkenrath Aristocrat

Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Karrthus, Tyrant of Jund

Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.

Goblin Guide

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand.

Vengevine

Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Tuktuk the Explorer

Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Iron League Steed

Haste
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Goblin Guide

Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand.

Hellrider

Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it’s attacking.

Minotaur Skullcleaver

Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.

Lightning Shrieker

Flying, trample, haste
At the beginning of the end step, Lightning Shrieker’s owner shuffles it into their library.

Craterhoof Behemoth

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Ball Lightning

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

Lightning Phoenix

Flying, haste
Lightning Phoenix can’t block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay . If you do, return Lightning Phoenix from your graveyard to the battlefield.

Lightning Serpent

Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

Goblin Chieftain

Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

Lightning Elemental

Haste (This creature can attack and as soon as it comes under your control.)

Sprite Dragon

Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Yahenni, Undying Partisan

Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

Subira, Tulzidi Caravanner

Haste
: Another target creature with power 2 or less can’t be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.