Bolt Hound

Haste (This creature can attack and as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Subira, Tulzidi Caravanner

Haste
: Another target creature with power 2 or less can’t be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Subira, Tulzidi Caravanner

Haste
: Another target creature with power 2 or less can’t be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Subira, Tulzidi Caravanner

Haste
: Another target creature with power 2 or less can’t be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Subira, Tulzidi Caravanner

Haste
: Another target creature with power 2 or less can’t be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Sprite Dragon

Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Yidaro, Wandering Monster

Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Yidaro, Wandering Monster

Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Sprite Dragon

Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Yidaro, Wandering Monster

Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Yidaro, Wandering Monster

Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Yidaro, Wandering Monster

Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Lava Serpent

Haste
Cycling (, Discard this card: Draw a card.)

Sprite Dragon

Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Daring Fiendbonder

Haste
Daring Fiendbonder attacks each combat if able.
, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate this ability only any time you could cast a sorcery.

Kelsien, the Plague

Vigilance, haste
Kelsien, the Plague gets +1/+1 for each experience counter you have.
: Kelsien deals 1 damage to target creature you don’t control. When that creature dies this turn, you get an experience counter.

Fireflux Squad

Haste
Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Pako, Arcane Retriever

Partner with Haldan, Avid Arcanist
Haste
Whenever Pako, Arcane Retriever attacks, exile the top card of each player’s library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.

Goblin Ruinblaster

Kicker (You may pay an additional as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.

Saskia the Unyielding

Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

Karrthus, Tyrant of Jund

Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.

Infernius Spawnington III, Esq.

Flying, first strike, trample, haste
This spell costs less to cast for each card you’ve revealed this turn.
When Infernius Spawnington III, Esq. enters the battlefield, you may say “I’m here.” If you do, it deals 3 damage to target player.

Storm Herald

Haste
When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

Phoenix of Ash

Flying, haste
: Phoenix of Ash gets +2/+0 until end of turn.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

Gallia of the Endless Dance

Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.