Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
Keyword: Hexproof
Primal Huntbeast
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Benthic Giant
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Lich’s Mastery
Hexproof
You can’t lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich’s Mastery leaves the battlefield, you lose the game.
Knight of Grace
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
Knight of Malice
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a white permanent.
Cold-Water Snapper
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Silumgar, the Drifting Death
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Striped Riverwinder
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Cycling (
, Discard this card: Draw a card.)
Drove of Elves
Hexproof
Drove of Elves’s power and toughness are each equal to the number of green permanents you control.
Siege Behemoth
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren’t blocked.
Scaled Behemoth
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Bastion Inventor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Ascended Lawmage
Flying
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Geist of Saint Traft
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.
Lone Revenant
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Plated Crusher
Trample
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Conifer Strider
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Belltoll Dragon
Flying, hexproof
Megamorph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Silumgar, the Drifting Death
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Plated Slagwurm
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Siege Behemoth
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren’t blocked.
Stormsurge Kraken
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has “Whenever Stormsurge Kraken becomes blocked, you may draw two cards.”
Drove of Elves
Hexproof
Drove of Elves’s power and toughness are each equal to the number of green permanents you control.