Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Keyword: Hexproof
Narset, Enlightened Master
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Geist of Saint Traft
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.
Geist of Saint Traft
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.
Xathrid Slyblade
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
Marchesa’s Emissary
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Bassara Tower Archer
Hexproof, reach
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Benthic Giant
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Troll Ascetic
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
Witchstalker
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
Gladecover Scout
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Ascended Lawmage
Flying
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent’s graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it’s legendary in addition to its other types, and it has hexproof and this ability.
Rubbleback Rhino
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Primal Huntbeast
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Silhana Ledgewalker
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can’t be blocked except by creatures with flying.
Lumberknot
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Lone Revenant
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Dungrove Elder
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Dungrove Elder’s power and toughness are each equal to the number of Forests you control.
Geist of Saint Traft
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.