Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Keyword: Landfall
Avenger of Zendikar
When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Seer’s Sundial
Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Jaddi Offshoot
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
Ob Nixilis, the Fallen
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Bloodghast
Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Turntimber Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
Retreat to Kazandu
Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Ior Ruin Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Oran-Rief Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Windrider Eel
Flying
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.
Seer’s Sundial
Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Architect of the Untamed
Landfall — Whenever a land you control enters, you get (an energy counter).
Pay eight : Create a 6/6 colorless Beast artifact creature token.
Scythe Leopard
Landfall — Whenever a land you control enters, Scythe Leopard gets +1/+1 until end of turn.
Oran-Rief Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Seer’s Sundial
Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.