Baloth Woodcrasher

Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Avenger of Zendikar

When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Seer’s Sundial

Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.

Courser of Kruphix

Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.

Jaddi Offshoot

Defender
Landfall — Whenever a land you control enters, you gain 1 life.

Ob Nixilis, the Fallen

Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

Emeria Angel

Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Bloodghast

Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.

Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Turntimber Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.

Retreat to Kazandu

Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.

Ior Ruin Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Khalni Heart Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Oran-Rief Hydra

Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Windrider Eel

Flying
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.

Seer’s Sundial

Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.

Rampaging Baloths

Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

Architect of the Untamed

Landfall — Whenever a land you control enters, you get (an energy counter).
Pay eight : Create a 6/6 colorless Beast artifact creature token.

Scythe Leopard

Landfall — Whenever a land you control enters, Scythe Leopard gets +1/+1 until end of turn.

Oran-Rief Hydra

Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Seer’s Sundial

Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.